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Simmobil Automobile Simulator #194667
07/02/05 08:48
07/02/05 08:48
Joined: Oct 2004
Posts: 8
Istanbul-Turkiye
Dijipark Offline OP
Newbie
Simmobil Automobile Simulator

We are at last 5 percent to finish the first version and only images are
avaliable on web site.

FOR MORE PICTURES

Simmobil Automobile Simulator Image Viewer









Dijipark Software
www.dijipark.com
Istanbul-Turkiye
18 Comments
Re: Simmobil Automobile Simulator [Re: Dijipark] #194668
07/02/05 09:13
07/02/05 09:13
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
i miss some shadows... will make the pics more realistic and add a certain depth to th pics..

Re: Simmobil Automobile Simulator [Re: broozar] #194669
07/02/05 09:27
07/02/05 09:27
Joined: Dec 2003
Posts: 266
Celle
task1 Offline
Member
task1  Offline
Member

Joined: Dec 2003
Posts: 266
Celle
I like the sky,very nice.and the cars are impressiv


visit my pages: www.xiron.de ICQ: 335016379 Messenger: lalimited@hotmail.com
Re: Simmobil Automobile Simulator [Re: task1] #194670
07/02/05 10:26
07/02/05 10:26
Joined: Oct 2004
Posts: 8
Istanbul-Turkiye
Dijipark Offline OP
Newbie
Dijipark  Offline OP
Newbie

Joined: Oct 2004
Posts: 8
Istanbul-Turkiye
<<<<<i miss some shadows>>>>
We studied on light with performance and weather conditions but not shadow yet.



Performance is the biggest problem for our application because of the entity number. The traffic is terrible in inside city tracks for realistic simulation. So shadow will come soon. Thank you for your suggection...

This is the preliminary pictures and will more realistic in time (in our plan and suggestion)...


www.dijipark.com Dijipark Software Istanbul Turkiye
Re: Simmobil Automobile Simulator [Re: Dijipark] #194671
07/02/05 11:32
07/02/05 11:32
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Looks good, at last some competition with 3D Fahrschule.
Are the reflections on the cars a shader or in the skin ?
I think the traffic signs are a bit too bright (night shot).

g0m0_3


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Simmobil Automobile Simulator [Re: Superku] #194672
07/02/05 13:10
07/02/05 13:10
Joined: Oct 2004
Posts: 8
Istanbul-Turkiye
Dijipark Offline OP
Newbie
Dijipark  Offline OP
Newbie

Joined: Oct 2004
Posts: 8
Istanbul-Turkiye
Traffic signs are unlit because we want them to be seen. But your critique is well then we can chage their ambiance a bit ... Reflections are in skin because of performance.

This is not only a PC Game. This has a cabinet and uses the real car parts, like gear, wheel, horn and so on which you can see from images

http://www.dijipark.com/simmobilviewer/viewer.html


Thank you and greetings...


www.dijipark.com Dijipark Software Istanbul Turkiye
Re: Simmobil Automobile Simulator [Re: Dijipark] #194673
07/02/05 13:34
07/02/05 13:34
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline
Developer
Asse  Offline
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
Maybe you make an option were you can turn on unlit or not!


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: Simmobil Automobile Simulator [Re: Asse] #194674
07/03/05 08:42
07/03/05 08:42
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Looks quite nice, but maybe you should remove the Need for Speed texture that is shown on the first screen?


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Simmobil Automobile Simulator [Re: Dijipark] #194675
07/04/05 09:22
07/04/05 09:22
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline
Member
immersionfx  Offline
Member

Joined: Feb 2005
Posts: 190
Greece
This looks quite promising!

Indeed there is need for more work on the visuals but you already have incorporated too many elements in this game to keep me interested...

I guess the sky is a sky dome, correct? It's probably better to use a skycube instead of a sphere (imho, is a more flexible way to change day/night conditions and provide better visual impressions).

Also, baked textures on the buildings is the way to go (shoot some buildings with their shadows on them and make the textures out of these photos).

But, as I said, it's looking promising. Keep it up, dear neighbour.

Re: Simmobil Automobile Simulator [Re: immersionfx] #194676
07/04/05 23:14
07/04/05 23:14
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Looks greath keep it up!

I stunned when i saw the *real* car


"Yesterday was once today's tomorrow."
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