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Re: Simmobil Automobile Simulator
[Re: FoxZero]
#194678
07/05/05 09:37
07/05/05 09:37
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Joined: Dec 2003
Posts: 401 Germany, Bonn
VampireLord
Senior Member
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Senior Member
Joined: Dec 2003
Posts: 401
Germany, Bonn
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Hi, I quite like the idea behind it, what I don't like are the visuals. Sorry to say it, but the car textures on the first screen look way to "washed out". Same goes for the car interiour, especially for the vents. Also maybe baked shadows or a shadow map on the ground would really help. And as the other guys mentioned the signs are way too bright. From front this would be okay but from the back its not really realistic, especially if the sign is not within the lightcone. On the otherhand I can say, that the rain effect on the window is looking good.
Sorry for the critisiscm but I hope it helps
Greetings
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Re: Simmobil Automobile Simulator
[Re: ShoreVietam]
#194682
07/09/05 21:38
07/09/05 21:38
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Joined: Sep 2004
Posts: 772
AndrewSwallow
User
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User
Joined: Sep 2004
Posts: 772
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Quote:
Looks quite nice, but maybe you should remove the Need for Speed texture that is shown on the first screen?
i agree with the need for speed texture
i noticed it straight away
however, if the texture doesnt break any copyright issues, you should be able to use it
andrewds
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Re: Simmobil Automobile Simulator
[Re: AndrewSwallow]
#194683
07/11/05 06:54
07/11/05 06:54
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Joined: Oct 2004
Posts: 8 Istanbul-Turkiye
Dijipark
OP
Newbie
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OP
Newbie
Joined: Oct 2004
Posts: 8
Istanbul-Turkiye
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Quote:
Quote:
Looks quite nice, but maybe you should remove the Need for Speed texture that is shown on the first screen?
i agree with the need for speed texture
i noticed it straight away
however, if the texture doesnt break any copyright issues, you should be able to use it
andrewds
Thanks for your cautions. I looked NFS for finding the problem texture and i found a wall like in the first picture. I don't know if it is a specific texture for NFS or not. But you can find, and also i found many textures like that from web. We bought some textures and may be we found them from inside them.
But we don't want any copyright problem of course. I'll look to find the texture. In time i am changing the first picture. If it is specific or has any other problem about copyright we will change it immediately...
Again thanks for your cautions
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Re: Simmobil Automobile Simulator
[Re: Marco_Grubert]
#194684
07/11/05 07:12
07/11/05 07:12
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Joined: Oct 2004
Posts: 8 Istanbul-Turkiye
Dijipark
OP
Newbie
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OP
Newbie
Joined: Oct 2004
Posts: 8
Istanbul-Turkiye
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Quote:
A simple way to add more realism would be to add/overlay some grain on the road texture. Currently it is too clean. The User Interface shown on your homepage is nice & slick. To improve performance maybe there is a way to simplify/approximate traffic that is outside of the viewing range ?
Adding grain is a good idea. It will change the road texture and a bit realism what we want. Thanks. We will try and send photo...
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