I've been going crazy trying to figure out why my tree models look great on my laptop (non-T&L card), but have no alpha transparency on my desktop (Radeon 8500DV). Then I stumbled upon d3d_transform in the manual and that did the trick. Turning d3d_transform off made the alpha transparency kick in for my tree models. Then turning the d3d_transform back on left the tree models unchanged (i.e. with alpha transparency working).
I can't imagine that switching between d3d_transform modes is a good thing in-game. Can anyone tell me why this work around worked and what the better solution is??
Thanks in advance...
Peter