...
var zForce;
...
action player()
{
...
vec_set(temp, my.x);
temp.z -= 4000;
c_scan(my.x, temp, IGNORE_ME | IGNORE_PASSABLE);
if(result <= 32)
{
zForce = 0;
}
else
{
zForce += 6.7 * time_step;
if(zForce >= 9.674)
{
zForce = 9.674;
}
}
move.z += -zForce;
c_move(me, move, nullvector, GLIDE | USE_AABB);
vec_set(temp, my.x);
temp.z -= 4000;
c_scan(my.x, temp, IGNORE_ME | IGNORE_PASSABLE | GLIDE);
if(result >= 0)
{
my.z += result*time_step;
}
...
}