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Onyx Engin3 (tm)
#200604
04/04/08 20:34
04/04/08 20:34
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Joined: Apr 2008
Posts: 235 TEXCOORD3
OP
Member
Onyx Engin3 (tm)
Hello. This is a screenshot taken from a early test of my upcoming shader engine: 'Onyx Engin3' (tm). Onyx adds several state of the art rendering techniques found in such high end rendering software as 3ds max and Maya. Onyx will be free with all versions of Gamestudio except for use in published products. This image is about 6 months old, at this time i would not like to release recent images as to protect the engine's unique structure. Onyx Engin3 (tm) will also feature per-pixel realtime shader effects allowing individual pixels to have unique qualities. I will release more features in the near future. -Foxfire, Onyx Software- Note: some models/textures are from public domain and are now receiving credit. Onyx,Onyx Engin3,Engin3, and the Onyx logo are trade marks of Onyx Software.
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Re: Onyx Engin3 (tm)
[Re: amy]
#204958
05/02/08 17:28
05/02/08 17:28
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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It is meant for GameStudio, this is why people says it sounds tusc.
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Re: Onyx Engin3 (tm)
[Re: amy]
#204985
05/02/08 19:31
05/02/08 19:31
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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I thought this is meant for Gamestudio? You can´t mix DX10 and DX9 (Gamestudio won´t use DX10 anytime soon). If it isn´t meant for Gamestudio, what is this doing in the Gamestudio Gallery? Actually you can mix DirectX 9 and 10 if you take out all DX9 render specific stuff and replace it with a DX10 external engine. Seems like a huge task though.
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Re: Onyx Engin3 (tm)
[Re: PHeMoX]
#205066
05/03/08 15:32
05/03/08 15:32
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Joined: Apr 2008
Posts: 235 TEXCOORD3
Foxfire
OP
Member
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OP
Member
Joined: Apr 2008
Posts: 235
TEXCOORD3
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Yes, you will be able to run the Directx10 shaders with Gamestudio.
"Actually you can mix DirectX 9 and 10 if you take out all DX9 render specific stuff and replace it with a DX10 external engine. Seems like a huge task though. "
And yes, it is a HUGE task, that is why it will take some time.
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
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Re: Onyx Engin3 (tm)
[Re: Ilidrake]
#205116
05/04/08 09:24
05/04/08 09:24
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Joined: Jul 2006
Posts: 65 Germany
Tristan3D
Junior Member
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Junior Member
Joined: Jul 2006
Posts: 65
Germany
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Don't want to be the nerd "who knows it better", but I wanna correct some terms in your postings (don't wanna be offending - just to make things more clear  ) The "Depth of Field Shadow" and "Area Shadows" are different concepts of 3D Rendering Software Packages (like 3ds max, which I use). What you mean with those "DOF Shadows" are in fact "Area Shadows" - in reality a Shadow (even with a high contrast lightsource like our sun) is blurring out as it spreads more and more away from the shadow casting object. This is a cool but render expensive effect (which can be faked with some shadowmap grid in 3ds max; or real Area Shadows used by raytracing algorythms) - if it runs pretty fast with your system, then it's worth a try.  Depth of Field Shadows or "blurry shadows" are shadows which are blurred through this DOF Effect in a correct manner (which they don't actually because the DOF Effect is a posteffect they need a bit more treatment). And: this relys also to reflected shadows (by metal reflections or other stuff like this) - this requieres Material ID's in 3ds max (but max is a bit weird  ). The Glitch Shader (as you call it) in 3D graphics (again 3ds max) is composed out of a texture, a procedural mixmap and another texture (or procedural map... or a procedural map mixed with textures or procedurals mixed with procedurals and then mixed with textures a.s.o.). It's actually called a "dirt map" - which is not the same like a detailmap. Those are the concepts of 3d rendering as I experienced them... I pressume that you are checking the inner cores of those rendertechnologies frequently, to construct your own shader - at least this would help you a bit more, getting this tool achieved.  Greetings Tristan
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Re: Onyx Engin3 (tm)
[Re: Wooper]
#205164
05/04/08 16:02
05/04/08 16:02
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Joined: Apr 2008
Posts: 235 TEXCOORD3
Foxfire
OP
Member
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OP
Member
Joined: Apr 2008
Posts: 235
TEXCOORD3
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Hey, yeah i understand that some of you don't want to use Vista but im not going to leave you guys out! I will share some DirecX9 shaders soon. However, i am experimenting with the geometry shader exclusive to Dx10 and... WOW. It is just so much more powerful. Also, my goal is to provide you guys with FREE next-gen graphics, which, unfortunatley, demands the power of DirectX10. -Also, how do you post new images in the thread? its really confusing :(- nevermind, found it  Anyway, for those of you who don't have Vista, you are still in for some goodies. -Michael-
Last edited by Foxfire; 05/04/08 16:06.
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