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collisions #200643
04/05/08 01:02
04/05/08 01:02
Joined: Apr 2006
Posts: 28
S
sky Offline OP
Newbie
sky  Offline OP
Newbie
S

Joined: Apr 2006
Posts: 28
Please can someone direct me to a demo in which the camera will not go thru the level walls.My level is an interior one.

Re: collisions [Re: sky] #200647
04/05/08 01:43
04/05/08 01:43
Joined: Nov 2007
Posts: 1,143
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DJBMASTER Offline
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DJBMASTER  Offline
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Joined: Nov 2007
Posts: 1,143
United Kingdom
firstly how are you moving your camera?

Are you using a c_move function or are you just pressing 0 during the game?

Re: collisions [Re: DJBMASTER] #200665
04/05/08 08:44
04/05/08 08:44
Joined: Jul 2007
Posts: 424
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maslone1 Offline
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maslone1  Offline
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Posts: 424
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an easy way:

1- crate an entity in med (cube)
2- place the cube in your level in wed
3- give your cube-entity the camera-function (dont forget to make your cube invisible)

with ent_move and for instance "ENABLE_BLOCK" flag - you can define the collisiondetection.

If you still need help, write again!

Last edited by maslone1; 04/05/08 08:45.

A8c, Blender, FlStudio, Unity3d
Re: collisions [Re: maslone1] #201110
04/07/08 01:00
04/07/08 01:00
Joined: Apr 2006
Posts: 28
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sky Offline OP
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sky  Offline OP
Newbie
S

Joined: Apr 2006
Posts: 28
thanks


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