Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (TipmyPip, 1 invisible), 18,789 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Material Problem #201078
04/06/08 20:09
04/06/08 20:09
Joined: Jul 2006
Posts: 4
M
MFA Offline OP
Guest
MFA  Offline OP
Guest
M

Joined: Jul 2006
Posts: 4
Hi all,,
Now, i finished modeling a character with 3ds max 9.0, I attached all character objects to one mesh by converting it to editable mesh, and gave each part an ID number, then i assign a Multi-sub material to my character, so i got one mesh with multi colors, already OK in max viewport, then i exported it in *.3ds format to game studio 6.0 MED.
The problem is, all these colors not appear in game studio 6.0 MED, the character appear by one white color only,,
can anyone tell me the reason ..

regards
MFA

Re: Material Problem [Re: MFA] #201087
04/06/08 21:05
04/06/08 21:05
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Most max materials not supported by med.(in fact it has nothing to with med)

You should use bitmaps.

Last edited by Quadraxas; 04/06/08 21:19.

3333333333

Moderated by  HeelX, rvL_eXile 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1