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Model is transparent after importing #201171
04/07/08 11:43
04/07/08 11:43
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
Member
DestroyTheRunner  Offline OP
Member

Joined: Aug 2007
Posts: 286
Hi
I´ve made a model in MED, exported it to 3ds , opened it up in 3d studio max, applyied some basic material in its faces, exported to 3ds again, imported it to MED and it looks fine until here,
BUT
after saving it to the normal .mdl and started the game my model is TRANSPARENT! \:\(

whats wrong? any ideas?

thanks in advance

Re: Model is transparent after importing [Re: DestroyTheRunner] #201186
04/07/08 12:56
04/07/08 12:56
Joined: Oct 2007
Posts: 85
H
harry3174 Offline
Junior Member
harry3174  Offline
Junior Member
H

Joined: Oct 2007
Posts: 85
Use bmp file as a texture if you have use tga.

Re: Model is transparent after importing [Re: harry3174] #201187
04/07/08 13:00
04/07/08 13:00
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
User
cartoon_baboon  Offline
User

Joined: Feb 2006
Posts: 616
Netherlands
Go to the skins menu and edit material or something like it and set opacity or alpha to 100 percent ( don't know the exact names right now as I don't have MED at my disposition at school )

Hope you manage to find it.

cartoon_baboon

Re: Model is transparent after importing [Re: cartoon_baboon] #201190
04/07/08 13:15
04/07/08 13:15
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
med doesnt support max materials, dont use them.

go to sskins andd remove their material setup and use textures.


3333333333
Re: Model is transparent after importing [Re: Quad] #201195
04/07/08 13:44
04/07/08 13:44
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
Member
DestroyTheRunner  Offline OP
Member

Joined: Aug 2007
Posts: 286
@harry3174
I have not use any image at all, just materials from max

@Cartoon_baboon
I havent tried it yet, but i THINK that the alpha is already at 100%
=/

@quadraxas
crap
the whole point is to skinmap them in Max, which is easier than MED.
Will work if i use textures in max then export to med? instead of materials?

Re: Model is transparent after importing [Re: DestroyTheRunner] #201198
04/07/08 14:03
04/07/08 14:03
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
\:D this is why i use max \:\) texturing in max is easier


3333333333
Re: Model is transparent after importing [Re: Quad] #201200
04/07/08 14:24
04/07/08 14:24
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
Member
DestroyTheRunner  Offline OP
Member

Joined: Aug 2007
Posts: 286
ok, ill try to learn how to apply texutres in max, I only learned how to put materials and stuff.

thanks quad!

Re: Model is transparent after importing [Re: DestroyTheRunner] #201219
04/07/08 16:41
04/07/08 16:41
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
How many skins does the model have in MED?
You could export the skins in MED and re-import in MED, to get rid of a hidden alpha channel.

Re: Model is transparent after importing [Re: Pappenheimer] #201224
04/07/08 16:47
04/07/08 16:47
Joined: Aug 2007
Posts: 286
DestroyTheRunner Offline OP
Member
DestroyTheRunner  Offline OP
Member

Joined: Aug 2007
Posts: 286
The model has not any skins yet.
I was just doing some tests with exporting the model with materials from max to MED.
the whole point is to make texturing/skinmapping easier, which Im finding out that max is easier than MED, although i cant use max´s materials.

Re: Model is transparent after importing [Re: Quad] #201284
04/08/08 04:20
04/08/08 04:20
Joined: Oct 2007
Posts: 85
H
harry3174 Offline
Junior Member
harry3174  Offline
Junior Member
H

Joined: Oct 2007
Posts: 85
please dont use default materials of max.
Which matrials you want to give,
frist make that type of bmp and take this bmp in
diffuce as map.
Then put uvw map on object from modifires and then
turn in colleps all and then export.

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