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my own metal shader #201380
04/08/08 17:52
04/08/08 17:52
Joined: Jan 2006
Posts: 53
New Jersey, USA
J
jimc74 Offline OP
Junior Member
jimc74  Offline OP
Junior Member
J

Joined: Jan 2006
Posts: 53
New Jersey, USA
What I did was take a refraction shader,
turn refraction off, and blended it with the model's
texture.

but I want to have the image from all angles (so the front
of the car reflects the front).

how do I combine 4 different angles (all I need is 4)?
rather than one?

EDIT: what I meant was I am making a metal shader,
trying to reflect the surrounding. I have to look at it again,
maybe it does it automatically, I just need to use for views
and four materials (skins or whatever... I am new to shaders)




thanks
Jim




Last edited by jimc74; 04/08/08 23:22.
Re: my own metal shader [Re: jimc74] #201496
04/09/08 14:04
04/09/08 14:04
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
try to look into enviroment mapping ;\)


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