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Re: Is it possible to convert a model to .hmp?
[Re: NITRO_2008]
#201954
04/12/08 08:41
04/12/08 08:41
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Joined: Apr 2007
Posts: 582 Germany
Poison
User
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User
Joined: Apr 2007
Posts: 582
Germany
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yes there is one^^. in Med: Edit->Convert to terrain
Everything is possible, just Do it!
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Re: Is it possible to convert a model to .hmp?
[Re: NITRO_2008]
#201965
04/12/08 12:22
04/12/08 12:22
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Maybe, you have to save it as .mdl first and reload it into MED, don't know.
'Regular Grid' means that from the top view that the vertices should have an identical distance against their neighbours. Maybe, it has to in the uv-map, too.
You can experiment with a terrain made in MED, create it, convert it (Edit --> Convert To Model), change things, convert it to terrain again (Edit --> Convert To Terrain), to get an idea what MED tolerates and what it doesn't tolerate.
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Re: Is it possible to convert a model to .hmp?
[Re: Pappenheimer]
#201966
04/12/08 12:35
04/12/08 12:35
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Joined: Aug 2007
Posts: 56 Maine
NITRO_2008
OP
Junior Member
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OP
Junior Member
Joined: Aug 2007
Posts: 56
Maine
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'Regular Grid' means that from the top view that the vertices should have an identical distance against their neighbours. Maybe, it has to in the uv-map, too. Oh ok, now I know that. In more experiemnts I was able to successfully convert a terrain which had much less polygons. My original model had around 10000 polies, so maybe that was my problem. You can experiment with a terrain made in MED, create it, convert it (Edit --> Convert To Model), change things, convert it to terrain again (Edit --> Convert To Terrain), to get an idea what MED tolerates and what it doesn't tolerate. I think that convert to terrain is a good functionality of MED so I hope that I can find out a way to make it work. Thank you for the reply.
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Re: Is it possible to convert a model to .hmp?
[Re: Nems]
#201970
04/12/08 13:03
04/12/08 13:03
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Joined: Aug 2007
Posts: 56 Maine
NITRO_2008
OP
Junior Member
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OP
Junior Member
Joined: Aug 2007
Posts: 56
Maine
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Terrain files have precalculated collisions added to them and only the z axis is manipulable. Oh that must be why they must stay in a regular grid...because of the collision. I get it now. Well perhaps I can work around that as it is not too bad of a limitation. Right now I am still trying to decide if I will use models or terrains for my game's environment. So there is a lot of trial and error(with mostly error ) Thanks a lot guys
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