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c_move goes through invisible (not passable!) wall
#201737
04/10/08 20:42
04/10/08 20:42
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Joined: Nov 2003
Posts: 433 The Netherlands
Toon
OP
Senior Member
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OP
Senior Member
Joined: Nov 2003
Posts: 433
The Netherlands
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i have created a player, nothing special about it. It works in all aspects exept for moving straight through invisible walls. this is the c_move function i use: c_move(me,move_player.x,vector(0,0,-5),Ignore_passable|Ignore_sprites|Ignore_content|Glide);
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Re: c_move goes through invisible (not passable!)
[Re: Xarthor]
#201795
04/11/08 08:20
04/11/08 08:20
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mercuryus
Unregistered
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mercuryus
Unregistered
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Do you use poly-collision? Have you set the bounding box (c_updatehull/c_setminmax)? Is it passable also if INVISIBLE is off? (I remember also such a behavior Xarthor mentioned)
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