I know I am late... Sorry.
If you use bone animation with BIP files in 3DS Max,
If you use Vertex Animation in MED,
Max2MDL works perfectly (at least with 3DSMax 2008).
This plugin comes with very useful options.
Suppose you use a bip file to build "WALK" animation. In 3DSMax, this might give more than thirty frames. With Max2MDL, you just have to set the number of frames you want in MED (for example 6).
You can also set the name of these 6 frames (WALKxx) and, at last, you can merge this WALK sequence to an existing model.
What is bad ? no bones export... But so easy to use !!!!
Last edited by MadJack; 06/09/08 17:15.