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Re: tunnelsystem test [Re: ello] #202260
04/14/08 06:45
04/14/08 06:45
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
nice one \:D
you should animate the walls and make the player play a ball, that bounces around. then you can make a race out of it or something...
it looks real cool \:D


~"I never let school interfere with my education"~
-Mark Twain
Re: tunnelsystem test [Re: ello] #202459
04/15/08 03:42
04/15/08 03:42
Joined: Aug 2005
Posts: 312
Sweden
tindust Offline
Senior Member
tindust  Offline
Senior Member

Joined: Aug 2005
Posts: 312
Sweden
Cool indeed! Is that skinned with a shader?

Re: tunnelsystem test [Re: tindust] #203214
04/20/08 13:18
04/20/08 13:18
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice indeed, I like the effect of confusion ^^

Cheers

Frazzle


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Re: tunnelsystem test [Re: ello] #203240
04/20/08 17:04
04/20/08 17:04
Joined: Oct 2007
Posts: 116
S
sydan Offline
Member
sydan  Offline
Member
S

Joined: Oct 2007
Posts: 116
Hi Ello, your problem is a simple one, which I struggled over for ages. In you c_rotate you have INGORE_PASSABLE.. etc, put in AXIS_R as well, I think, look the 3DGS help files. That makes the object rotae regardless of room axis it solves your problem instantly, no other code needed.

Sydan

Last edited by sydan; 04/20/08 17:05.

For some reason, my ambition always seems to beat my ability.
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