Hi, If you new to 3DGS, like me (I will be honest) then you will find that things like custom characters are very appealing but not very practical to code. If your really determined then the best way to do it would be to use seperate models held to the player on individual vertices with 'vec_to_vertex' but each model for each armour part will need to be animated seperately. Its alot of work when you could simply have a selection of preset characters or just one main player.