The ai cars seem to be using some of the playercar variables:
1. The playercar beeps (traces) when it crosses the start/finish but the ai cars don't.
2. I changed the onscreen variable for distance to laps (for troubleshooting) and discovered whenever the playercar increments a lap the ai cars' laps are incremented too, so if the playercar stops racing the ai cars never finish and when the playercar wins the race all the cars are listed as having the same race times.
So far I've only changed the sleep(x) to wait(-x).
This seems to work on my slower laptop but not on my faster desktop.
Any suggestions?
Thanks!
-Bruce