Gamestudio Links
Zorro Links
Newest Posts
Training with the R bridge does not work
by frutza. 11/19/25 22:32
ZorroGPT
by TipmyPip. 11/19/25 10:10
MRC.c and WFO
by 11honza11. 11/18/25 15:22
webGL
by Ice2642. 11/17/25 21:27
Camera always moves upwards?
by NeoDumont. 11/17/25 09:56
Future of ZorroHFT
by TipmyPip. 11/16/25 13:52
COT Download with Quandl does not work
by Petra. 11/15/25 09:35
Zorro 2.70
by jcl. 11/15/25 08:43
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
4 registered members (AndrewAMD, Quad, frutza, 1 invisible), 6,885 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
SkinnyApe, tritom, sheliepaley, Blueguy, blobplayintennis
19179 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Bones MAX > MDL #204033
04/25/08 19:43
04/25/08 19:43
Joined: Feb 2006
Posts: 9
Porto Alegre
Gustavo Offline OP
Newbie
Gustavo  Offline OP
Newbie

Joined: Feb 2006
Posts: 9
Porto Alegre
Is it possible??

I have several animations, so my mdl become to big, what is bad for the game frame rate.

So I'm trying to make the mdls with bones animation instead of mesh animation, made in Max.

Do u think it's a good way? Is it possible?

Is there any way to bring the animation from Bones in MAX to bones in MED??

Thanks

Last edited by Gustavo; 04/25/08 19:49.
Re: Bones MAX > MDL [Re: Gustavo] #204040
04/25/08 21:10
04/25/08 21:10
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
use FBX export/import.

while importing make sure you selected BONES and DEselected convert to points animation.


3333333333

Moderated by  HeelX, rvL_eXile 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1