I have a static (non-moving) camera view and a bunch of physics enabled spheres that bounce around inside the view. What I would like to have happen, is for the spheres that pass the left boundary of the screen to "wrap" around to the right boundary of the screen, and vice-versa.
Now I'm fairly confident I could do this with non-physics objects, but not sure if it's possible to do it seamlessly with physics objects. Do I need to get their velocity & direction when they pass the boundary, remove them, and create a new physics entity on the other side of the screen? Is there another more reasonable way?