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Multidimensionelle Arrays | multidimensional array #204928
05/02/08 13:27
05/02/08 13:27
Joined: Mar 2007
Posts: 151
JokeSpeaker Offline OP
Member
JokeSpeaker  Offline OP
Member

Joined: Mar 2007
Posts: 151
Hi, ich brauche eine kurze Aufklärung über multidimensionelle Arrays. (var Name[5][5])
Ich will wissen, was diese eigentlich sind. Sind das etwa Arrays mit Zahlen, die selber Arrays sind? Etwa zum Beispiel bei var Name[3][4]:
Hat da jede Ziffer aus dem ersten Kasten 4 einzelziffern und so weiter? Etwa so?:
[0] => 0,0,0,0
[1] => 0,0,0,0
[2] => 0,0,0,0

Und kann ich dann auf die markierte Null mit Name[1][2] zugreifen?


Hi, I need some Tips about multidimensional arrays. (var Name[5][5])
I want know, what they are really. Are they arrays, whose numbers are also arrays? So for example for var Name[3][4]:
Has here all first numbers own 4 numbers? So?:
[0] => 0,0,0,0
[1] => 0,0,0,0
[2] => 0,0,0,0

And can I read the with red marked number with Name[1][2]?

Re: Multidimensionelle Arrays | multidimensional array [Re: JokeSpeaker] #204930
05/02/08 13:35
05/02/08 13:35
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
yes you can read/write it that way.


3333333333
Re: Multidimensionelle Arrays | multidimensional array [Re: Quad] #204933
05/02/08 14:19
05/02/08 14:19
Joined: Mar 2007
Posts: 151
JokeSpeaker Offline OP
Member
JokeSpeaker  Offline OP
Member

Joined: Mar 2007
Posts: 151
Thank you ^^

Now I don't have problems with saving weapons on each soldier. \:D

EDIT:
At this Code the engine gives a Crash in main and a Invalid arguments in main error:
function CreateAllModelsP1()
{
SoldierCreateP1 = CntP1Soldiers; //set max-count of soldiers in this var
while(SoldierCreateP1 > 0)
{
you = ent_create("soldier.mdl",vector(0,0,500),Soldier);
you.ID = SoldierCreateP1; //set the number for the soldier
you = ent_create("waffe.mdl",vector(0,0,500),WeaponSword);
you.ID = SoldierCreateP1; //set the number for the weapon
SoldierCreateP1 -= 1;
}
}
function main()
{
video_mode = 8;
level_load("grassland.wmb");
wait(10);
CntP1Soldiers = 10; //set max-count of soldiers
CreateAllModelsP1();
while(1)
{
on_mouse_left = Clicked; //Clicking function
wait(1);
}
}

What I writed wrong?

EDIT: It's done. A bad code in the WeaponSword action was the problem.

Last edited by JokeSpeaker; 05/02/08 16:23.

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