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Re: map compiler slow
[Re: the4d]
#205707
05/08/08 04:46
05/08/08 04:46
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Joined: Apr 2007
Posts: 582 Germany
Poison
User
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User
Joined: Apr 2007
Posts: 582
Germany
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There was a bug in the Compiler just have a look at the Beta page^^.
LC The lite-C compiler kernel was modified. Previously, scripts containing lots of predefined engine structs and numeric constants compiled quite slow. They now compile much faster.
Everything is possible, just Do it!
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Re: map compiler slow
[Re: the4d]
#205716
05/08/08 07:30
05/08/08 07:30
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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currently only PRO owners can download betas, but i think new beta will go release in 2 weeks.
3333333333
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Re: map compiler slow
[Re: Quad]
#205717
05/08/08 07:42
05/08/08 07:42
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I think Poison mixed something up. The4d was talking about the map compiler. An improved Lite-C compiler will not help much here because the latter compiles the game-logic (scripts) but not the level geometry.
I once compiled a level for 3 days and the later version of the compiler is even slower now. Big levels are hard to make and you need serious optimizations and only low-poly blocky geometry. Even rotating some blocks slows the compiling process down.
What especially takes most time on your building process? Lighting calculation or Visibility or something else?
Models, Textures and Games from Dexsoft
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Re: map compiler slow
[Re: Machinery_Frank]
#205722
05/08/08 08:01
05/08/08 08:01
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Joined: May 2008
Posts: 301
Oxy
Senior Member
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Senior Member
Joined: May 2008
Posts: 301
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The Visibility calculations take up most of the processor-time.
Aligning / snapping block-edges to even coordinates, and avoiding intersections of Blocks, rotated blocks and small gabs are the best way to increase the BSP visibility calculation speed.
Last edited by Oxy; 05/08/08 08:02.
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Re: map compiler slow
[Re: Oxy]
#205728
05/08/08 10:25
05/08/08 10:25
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Joined: May 2008
Posts: 18
the4d
OP
Warez Kiddie
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OP
Warez Kiddie
Joined: May 2008
Posts: 18
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i got rid of some spheres that were used as pebbles on the ground and it seems to have sped up from over 12 hours to about 10 minutes! never. using. spheres. again.
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