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Can I use a different server? #205983
05/09/08 22:23
05/09/08 22:23
Joined: Feb 2005
Posts: 14
C
CrashBox Offline OP
Newbie
CrashBox  Offline OP
Newbie
C

Joined: Feb 2005
Posts: 14
Hi Everyone,

To create a multiplayer game online, can I create my own server instead of using a copy of gamestudio for it? In otherwords, can I use VB6 to make one very simple? All I want to do is relay player's positions to everyone else. I'm going to do a basic 2D scrolling game but want to support thousands of users. If I only update clients with as little text as possible, then hopefully I can support more users. All graphics, etc. will be already in each client application.

Do they use TCP as the protocol?

Thanks

Warren

Re: Can I use a different server? [Re: CrashBox] #206197
05/11/08 23:22
05/11/08 23:22
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
Serious User
DJBMASTER  Offline
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Joined: Nov 2007
Posts: 1,143
United Kingdom
i'm not sure about this but if you could write a DLL in c++ then maybe it is possible. You would have to know how to make it compatible with lite-c. Either that or use c++ to load the acknex engine and then you can use your custom server.

Last edited by DJBMASTER; 05/11/08 23:22.
Re: Can I use a different server? [Re: DJBMASTER] #206198
05/11/08 23:39
05/11/08 23:39
Joined: Jun 2001
Posts: 1,004
Dossenbach
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nfs42 Offline
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nfs42  Offline
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Joined: Jun 2001
Posts: 1,004
Dossenbach
engine mp is based on directplay (=udp).
for protocol format read manual
you can use i.e. my GSTSocket to communicate with any udp server/client
i think i have still a vb demo for it


Andreas
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