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Dynamic Lights #206213
05/12/08 04:37
05/12/08 04:37
Joined: Apr 2007
Posts: 249
Louisana, USA
Ilidrake Offline OP
Member
Ilidrake  Offline OP
Member

Joined: Apr 2007
Posts: 249
Louisana, USA
I know A6 is limited to 6 dynamic lights. Have two running in my level right now with the following script attached:

//uses: light_range, redamount, blueamount, greenamount
action dynamic_lights
{
my.dynamic = on;
my.bright = on;
my.lightrange = my.light_range;
my.light = on;

while(1)
{
my.red = my.redamount;
my.blue = my.blueamount;
my.green = my.greenamount;
wait(1);
}
}

Thing is the light works more like an ambient light when i'm looking more for a hard crisp light. Any ideas on how i can fix this? The manaul mentions something about material of the light entity. I dunno what that means.


Just Because Your Paranoid Doesn't Mean They Aren't After You...Because They Really Are

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Re: Dynamic Lights [Re: Ilidrake] #206415
05/13/08 12:16
05/13/08 12:16
Joined: Oct 2007
Posts: 116
S
sydan Offline
Member
sydan  Offline
Member
S

Joined: Oct 2007
Posts: 116
I can't really solve your problem, dynamic lights are limited in terms of what they can do, to make it harsher I would simply increase the brightness of the colours used or increase the range of the light, thats about it. You can alos make it a spot light if you need to.

Just Because Your Paranoid Doesn't Mean They Aren't After You...Because They Really Are <<< It took me around 90 seconds to work it out.


For some reason, my ambition always seems to beat my ability.
Re: Dynamic Lights [Re: sydan] #206772
05/15/08 16:45
05/15/08 16:45
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Well, it's hard to tell without a manual for reference. Though I do remember there being an option to adjust falloff on spotlights. Point-lights should have the same option: d3d_???


xXxGuitar511
- Programmer

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