Gamestudio Links
Zorro Links
Newest Posts
Z9 getting Error 058
by k_ivan. 04/25/26 19:13
ZorroGPT
by TipmyPip. 04/25/26 16:09
Stooq now requires an API key
by jcl. 04/13/26 09:42
Strange "Alien" Skull created with >Knubber<
by NeoDumont. 04/10/26 18:58
400 free seamless texture pack downl. here !
by NeoDumont. 04/08/26 19:55
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
3 registered members (3run, Grant, 1 invisible), 3,890 guests, and 16 spiders.
Key: Admin, Global Mod, Mod
Newest Members
valino, juergenwue, VladMak, Geir, ondrej
19209 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
dof' #206223
05/12/08 06:38
05/12/08 06:38
Joined: Sep 2005
Posts: 508
Texas
not_me Offline OP
User
not_me  Offline OP
User

Joined: Sep 2005
Posts: 508
Texas
is dof possible in a6comm with rtt plugin?


-Initiate Games
-Level designer

http://www.sckratchmagazine.com
Re: dof' [Re: not_me] #206252
05/12/08 12:20
05/12/08 12:20
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,440
Red Dwarf
i suppose not, because you cannot extract a depthmap in A6


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: dof' [Re: Michael_Schwarz] #206265
05/12/08 14:40
05/12/08 14:40
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Sure, you can! You just have to assign a depthshader to all objects and switch between the materials depending on the rendering view in a materialevent.

Re: dof' [Re: Slin] #206310
05/12/08 21:50
05/12/08 21:50
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
even if it were possible: dof looks awkward, costs a lot of performance and doesn't add neither realism nor atmosphere to your game, in my eyes, it's completely superfluous.

Re: dof' [Re: broozar] #206318
05/12/08 22:34
05/12/08 22:34
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
it is indeed possible, but i must agree: dof looks awful.

Re: dof' [Re: Joey] #206351
05/13/08 04:28
05/13/08 04:28
Joined: Sep 2005
Posts: 508
Texas
not_me Offline OP
User
not_me  Offline OP
User

Joined: Sep 2005
Posts: 508
Texas
what about bloom, because thats another one i was wondering about.


-Initiate Games
-Level designer

http://www.sckratchmagazine.com
Re: dof' [Re: not_me] #206625
05/14/08 18:00
05/14/08 18:00
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,440
Red Dwarf
bloom is possible, yes.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku

Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1