Hi there
I want to take a screen shot in my game but I want to manage the result image before I save it to the hard disk,
I used "file_for_screen" in first place but I have to call wait(1) before I can handle the result image...
so
it goes like this:
file_for_screen(whatsoever)
wait(1)
bmap_create
so after all I use two "slow" function and a wait() between them that make the game halt for a second....
I need a function that return a BMAP in first place so I can manage the image and after I finished I can save the image when the player press save game
.................
I tried to use the bmap_for_screen but it only work with 16bit (I need 32bit) and BMP or PCX (I need PNG)
so after this long description of the problem... which I hope that I made it clear
is there anyway to grab an image of the screen that I can save it later as 32bit PNG....
sorry for my bad English
any help is appreciated
Mysterious