I have a debug panel that shows the value of dplay_bps during my testing. I am working a turn-based 2d app, so this should be very low almost all the time, but sometimes it spikes up to around 5,000-10,000 for a short time.

What's a "normal" value for dplay_bps? If I am only sending small vars/strings, is this a sign of some bad code in my application and something I should be concerned with?