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Player's Character Walk automaticly? #207297
05/19/08 00:45
05/19/08 00:45
Joined: Aug 2006
Posts: 49
J
Jourdan Offline OP
Newbie
Jourdan  Offline OP
Newbie
J

Joined: Aug 2006
Posts: 49
How do I make Player's Character walk/move without the player have to click a key?

thanks in advance

Re: Player's Character Walk automaticly? [Re: Jourdan] #207378
05/19/08 11:28
05/19/08 11:28
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
Create a path in your world and let him walk that path smile


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Player's Character Walk automaticly? [Re: bstudio] #208756
05/29/08 11:31
05/29/08 11:31
Joined: Aug 2006
Posts: 49
J
Jourdan Offline OP
Newbie
Jourdan  Offline OP
Newbie
J

Joined: Aug 2006
Posts: 49
how do I make it walk through path?

Re: Player's Character Walk automaticly? [Re: Jourdan] #209828
06/06/08 01:13
06/06/08 01:13
Joined: Jul 2006
Posts: 28
B
burning_devil Offline
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burning_devil  Offline
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B

Joined: Jul 2006
Posts: 28
Here is an example code, I use for my wrestler intro in my game.
Assign this action to your player.

var player_distance;//make a varible for how fast the player walks
action Auto_Walk//Give this action to your player
{

while(1) // use this to update your movement, without it, he will not move
{

player_distance.x = 2 * time; //Assign how fast he will walk, by replacing 2
player_distance.y = 0 * time; //Assign how fast he will walk, by replacing 0
player_distance.z = 0 * time;//Assign how fast he will walk, by replacing 0
ent_move(player_distance, nullvector);//ent_move is the instruction to make him move foward
MY.animationframe+= 8 * time;//how fast the walk animation will be
ent_animate(my,"walk",MY.animationframe,ANM_CYCLE);//this plays the walk anim

wait(1); //always us this wait instruction after while(), to avoid errors

}



}

Last edited by burning_devil; 06/06/08 01:15.
Re: Player's Character Walk automaticly? [Re: burning_devil] #211504
06/17/08 00:22
06/17/08 00:22
Joined: Jun 2008
Posts: 5
TX, USA
K
kurg Offline
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kurg  Offline
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K

Joined: Jun 2008
Posts: 5
TX, USA
The above code gives an error.

It says 'x' is not a member of 'function'

Should I define player_distance to be a vector?

Re: Player's Character Walk automaticly? [Re: kurg] #211506
06/17/08 00:49
06/17/08 00:49
Joined: Jun 2008
Posts: 5
TX, USA
K
kurg Offline
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kurg  Offline
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K

Joined: Jun 2008
Posts: 5
TX, USA
I modified it. It works now. The player_distance variable needed its x, y, z parameters to be defined by vec_set().

Thanks for the code Burning Devil. smile
I hope you don't mind me using it in my game.


var player_distance;//make a varible for how fast the player walks
action Auto_Walk//Give this action to your player
{
while(1) // use this to update your movement, without it, he will not move
{
vec_set(player_distance, vector(2,4, 0));//Assign how fast he will walk, by replacing 0
ent_move(player_distance, nullvector);//ent_move is the instruction to make him move foward
MY.animationframe+= 8 * time;//how fast the walk animation will be
ent_animate(my,"walk",MY.animationframe,ANM_CYCLE);//this plays the walk anim
wait(1); //always us this wait instruction after while(), to avoid errors
}
}



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