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Re: R.I.P... A6 memorial day (20th May 2007)
[Re: coma_dose]
#212344
06/21/08 17:24
06/21/08 17:24
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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From the late A4 c-script till the final A6 c-script, dear, you have let me down many many times. But you have given back much more. You have been my foundation into programming. You have teached me my first while and if statement, you got me into programming and code-modelling, and this I will never forget.
Now your offspring, lite-c, takes me to the next level, and I'm gratefull for that. The first steps to forget you were hard, but it all turned out as you wanted it to go. Lite-c treats me very well, and we are building great things together.
Thanx for everything c-script, you will always be a part of my history, and you live on deep inside lite-c. You shall not be forgotten.
Last edited by Joozey; 06/21/08 17:24.
Click and join the 3dgs irc community! Room: #3dgs
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Re: R.I.P... A6 memorial day (20th May 2007)
[Re: coma_dose]
#212954
06/25/08 04:51
06/25/08 04:51
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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No. That wasn't funny. Look around the site, tell me what ya think of the gallery section! ::snicker::
I like c-script and I am determined to produce a game with it. i just hope you don't want to make a complex game with too many models with skins over 512, some particle effects, and good looking terrains and altogether get a good framerate... just think about that boxed and fried chicago-style car... actually you could pull off a decent casual game, but hear me when i say this, Don't Do A Shooter! Chances of you pulling off a nice looking shooter without Doom3 sized levels is very low. Granted the price of 3DGS is right, and it's a very nice tool, but i recommend only casual games. @c-script: And i just learned alot of it too.....i was still learning. Ah well, i'll keep my A6 license, not planning on moving to A7, but i am moving to TGEA
Last edited by mpdeveloper_B; 06/25/08 04:53.
- aka Manslayer101
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Re: R.I.P... A6 memorial day (20th May 2007)
[Re: mpdeveloper_B]
#212980
06/25/08 07:37
06/25/08 07:37
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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not planning on moving to A7, but i am moving to TGEA to boldly go where so many experienced users have gone to recently.
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Re: R.I.P... A6 memorial day (20th May 2007)
[Re: broozar]
#213025
06/25/08 13:18
06/25/08 13:18
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Dear grandpa. It was a nice time with you. When you still were a child, not even knowing what arrays are, and needing RULEs and SETs. Then slowly coming into puberty, finding out what Vectors are so you're able to work with real 3D worlds. After that you bcame settles, cleaned up your mess and through a lot of useless stuff away, like MOVE_VIEW. However some of those old relics I really liked, though. Meanwhile, you got really old. Nothing new from your anymore, and with time new requirements rose up. It's time to move on. You've had a great time.
Give your children a chance, and be ensured that we, the community, have prepared a nice and cosy grave for you.
Now REST IN PEACE and don't bug us anymore!
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Re: R.I.P... A6 memorial day (20th May 2007)
[Re: Dragon6261]
#215919
07/14/08 00:55
07/14/08 00:55
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Joined: Sep 2003
Posts: 265 Coupeville,Wa,USA
Yu_Une
Member
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Member
Joined: Sep 2003
Posts: 265
Coupeville,Wa,USA
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TGEA TGEA I think this is what your talking about, I'm only guessing.
Windows Vista Ultimate AMD Phonomn III X2 Biostar T series TA790GX A3+ AMD Radeon HD 4830 in SLI mode 8Gb DDR2 ram
3D Game Studio Commercial upgrade Edition 6.60
Never give up on your dreams.
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Re: R.I.P... A6 memorial day (20th May 2007)
[Re: broozar]
#216081
07/15/08 00:52
07/15/08 00:52
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Joined: Jun 2005
Posts: 1,001 Pennsylvania, USA
FoxZero
Serious User
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Serious User
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
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That engine looks nice, but it highly lacks Acknex's affordability when it comes to a commercial game. Then again, you get what you pay for.
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