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About the dogattack script #208131
05/25/08 03:54
05/25/08 03:54
Joined: Mar 2008
Posts: 15
B
betuveen Offline OP
Newbie
betuveen  Offline OP
Newbie
B

Joined: Mar 2008
Posts: 15
I'm using the creature attack script on AU Resource site (with A5 template script): Download here
(These're dogattack3.wdl and weapons.wdl)

It's kinda cool, via this code, the creatures're attacking me! But, I can't shoot back and hurt them (still I can shoot and kill actor_walk_fight entities).

I know there's a lot of gurus who have been using 3DgameStudio since A4, A5 version here, and may be some of you know the way to make those creatures killable. Pu..lease, show me how, I tried searching but maybe the code's too old I can't find any result.

Re: About the dogattack script [Re: betuveen] #208365
05/26/08 23:16
05/26/08 23:16
Joined: Mar 2008
Posts: 15
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betuveen Offline OP
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betuveen  Offline OP
Newbie
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Joined: Mar 2008
Posts: 15
NVM
Thanks for reading! I've found the way out!
if((EVENT_TYPE == EVENT_SCAN && indicator == _EXPLODE) will do the magic! ^^


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