Hi @all,
I know, questions about terrains are about to get boring, but here's a decent one:
I've got this new tool, "Earth Sculptor", and it's able to export the generated/created terrain either via Heightmap or via ".obj"-format file. I tried the first method, but it simply looks *TERRIBLE* in MED, I'm not exaggerating, but that counts for ALL terrains I've ever seen before. They look amazing in their respective editor but just like a piece of junk in MED because they lack of so many details. I thought that the reason for that might be the heightmap, therefore I tried to export it as an ".obj"-file. The export worked just fine but I had troubles with the import in MED because it looked... well... like THAT:
http://www.letsshareit.net/files/5/terrainImport.jpg(klick the link for the screenshot)
Totally twisted in Top-, Front- and Back-view and doesn't even show up in the 3D window - I didn't move the camera, it's at its home position!!
I thought that it might have been an export mistake in Earth Sculptor, but it wasn't, because I could open it in Wings3D without any problem. Unfortunately only MED is capable of generating ".hmp"-files which are needed in 3DGS as the only supported terrain format, right? So what am I supposed to do in order to get good and detailed results in terms of terrains?