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Does 3DGS Support this feature #208840
05/29/08 22:35
05/29/08 22:35
Joined: Jul 2006
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burning_devil Offline OP
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burning_devil  Offline OP
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I will like to know if 3d gamestudio support animation based movement. Where the position of your model is determaned by the current animation frame.

Re: Does 3DGS Support this feature [Re: burning_devil] #208845
05/29/08 23:40
05/29/08 23:40
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HeelX Offline
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HeelX  Offline
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Where do you see the problem? Just pose the mesh and while the animation runs, let the entity stay at a static position. For collision detection you have to update the collision mesh each frame of course.

Re: Does 3DGS Support this feature [Re: HeelX] #208875
05/30/08 09:37
05/30/08 09:37
Joined: Jun 2005
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broozar Offline
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broozar  Offline
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...which would be slow and laggy, i assume...

Re: Does 3DGS Support this feature [Re: broozar] #208956
05/30/08 23:05
05/30/08 23:05
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HeelX Offline
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HeelX  Offline
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Depends on the complexity of the mesh... I am currently using such a techniqe for one of my projects and it works fine!

Re: Does 3DGS Support this feature [Re: HeelX] #209086
05/31/08 20:34
05/31/08 20:34
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burning_devil Offline OP
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burning_devil  Offline OP
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Do you have an example to show how it is performed?

Re: Does 3DGS Support this feature [Re: burning_devil] #209231
06/02/08 01:37
06/02/08 01:37
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MMike Offline
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MMike  Offline
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i think he means, the animation it self will make the object move by its own, like you have a human model walking and the friction that the animation does with the ground will be the moving leadway.

imagine you have cylinder where the animation is rotating it , when you make animation based movement, the engine will make the object rotate by its own , no script here.
I think thatd what he meant.

Last edited by MMike; 06/02/08 01:37.

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