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Problem with template scripts #209220
06/02/08 00:05
06/02/08 00:05
Joined: May 2007
Posts: 3
H
Hej Offline OP
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Hej  Offline OP
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H

Joined: May 2007
Posts: 3
Hello.

I am trying to get started with 3dgs, but there's this one problem I can't seem to find a solution for, which is quite annoying.

I want to start soft and just 'click together' a couple of games to get the hang of it. So I, of course, use the template scripts.
I have the trial version of A7. And here's what I do:

I go into WED, make a new file, and save it. I go into Map Properties, press "New Script", and I choose 'A6 Template Script'. (I've also tried the Lite_C_A7 Project, which gives same result, see below.)

In my Project Manager, I now add the Biped Player script (and automatically the scripts it needs also, of course), and assign the Player action behavior to a model I load into the level.

I build my level, and I try to run it. It works.

Now I load in another model, and I add the Simple FPS AI script in my Project Manager, and assign its behavior to the new model.

NOW, when trying to run the game, it gives this error:
"Compiling HEJ.WDL - [Esc to abort..............]
< ent_createlocal(@2,my.x,FXA_Exp1_Flash)>
weaponfx00.wdl 512:0 (): Parameter unknown FXA_Exp1_Flash

< ent_createlocal(@2,my.x,FXA_Exp1_Ring)>
weaponfx00.wdl 515:0 (): Parameter unknown FXA_Exp1_Ring

< ent createlocal(fxa_placehold_str,my.x,FXA_Exp1_Trail)>
weaponfx00.wdl.518:0 (): Parameter unknown fxa_placehold_str

< ent createlocal(fxa_placehold_str,my.x,FXA_Exp1_Trail)>
weaponfx00.wdl 519:0 (): Parameter unknown fxa_placehold_str

< ent createlocal(fxa_placehold_str,my.x,FXA_Exp1_Trail)>
weaponfx00.wdl 520:0 (): Parameter unknown fxa_placehold_str

< ent createlocal(fxa_placehold_str,my.x,FXA_Exp1_Trail)>
weaponfx00.wdl 521:0 (): Parameter unknown fxa_placehold_str

< ent createlocal(fxa_placehold_str,my.x,FXA_Exp1_Trail)>
weaponfx00.wdl 522:0 (): Parameter unknown fxa_placehold_str

<ent createlocal(fxa_placehold_str,my.x,FXA_Exp1_Trail)>
weaponfx00.wdl 523:0 (): Parameter unknown fxa_placehold_str"


"< effect(FXA_Exp1_FX,1,my.x,temp)>
aiFPS01.wdl 1487:0 (): Parameter unknown FXA_Exp1_FX

Script error
Engine shutdown"

Why is this? I haven't changed ANY template scripts at all. I am just using them as they came with the trial download.

The weirdest thing is that if I use the Shooter_Project template, this error isn't ocurring!

Does it have something to do with the .wdl extension when using A7 or something like that?

Any help is greatly appreciated.

Last edited by Hej; 06/02/08 00:21.
Re: Problem with template scripts [Re: Hej] #209356
06/02/08 17:07
06/02/08 17:07
Joined: Mar 2008
Posts: 68
Germany, Essen
V
virtualmarctek Offline
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virtualmarctek  Offline
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V

Joined: Mar 2008
Posts: 68
Germany, Essen
have you got included all scripts you need? Some scripts need other scripts!!!


mfg, Marc V.
Re: Problem with template scripts [Re: virtualmarctek] #209469
06/03/08 09:16
06/03/08 09:16
Joined: May 2007
Posts: 3
H
Hej Offline OP
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Hej  Offline OP
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H

Joined: May 2007
Posts: 3
Yes, they are included by default in the template scripts. Furthermore, I have only added the Biped Player script (and thereby all the scripts necesarry for it to function that automatically comes along when adding) and the FPS AI script (and also the scripts automatically added for that one). And I haven't removed OR modified any of the scripts, and I am using templates all the way - not one single custom script.

I just think that it's very weird that, if I choose the Shooter_Project template when creating a new level, and following the exact same procedures and adding the exact same scripts, it works fine. But any other templates - with the same scripts added in the Project Manager - they give the error which I wrote in my first post.

Re: Problem with template scripts [Re: Hej] #209767
06/05/08 16:03
06/05/08 16:03
Joined: Mar 2008
Posts: 68
Germany, Essen
V
virtualmarctek Offline
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virtualmarctek  Offline
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V

Joined: Mar 2008
Posts: 68
Germany, Essen
Test to start a new project with the same scripts and if it works, work with this project.


mfg, Marc V.

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