Since MED currently imports the widely used wavfront OBJ
files, is it possible to add an "Append Frames From Obj"
function like the already included "Append Frames From 3DS"
function?

Getting vertex animation into med is difficult using a series
of 3ds files because uv mapping is lost and vertices are
doubled when exporting meshes to 3ds from many popular
modeling applications.

I feel the addition of being able to import OBJ files as
frames would offer a complete and robust solution while
addressing issues many users have of importing vertex
animations into Gamestudio from diverse modeling applications.

Thanks!


Not two, not one.