Hi all,
i'm using the simular to the Toon shader from the Wiki...
i was wondering if anybode could modify these shader in a way that the outlines thickness changes with the distance to the camera.
... i need the outline becomes smaller/bigger relativ to the distance between model and camera. so the outlines looks the same way in every distance.
is this a big deal? or could anybode do this for me whit no big effort?
edit: well, i tryed to use the mtl.skill1 to save the distance, but somehow the terms changed in a way i do not understand. if i save a value from about 0.5 in the skill the outlines were very big ... if i set these value manualy it looks good but wasn't dynamic at all...
is there nobody how could help out there?
thanks for any help or hints!
PS: please excuse my bad english...
Last edited by Storm_Mortis; 06/07/08 20:09.