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Some questions/Generell 3dgs #210061
06/07/08 15:40
06/07/08 15:40
Joined: Jun 2008
Posts: 9
P
phix1 Offline OP
Newbie
phix1  Offline OP
Newbie
P

Joined: Jun 2008
Posts: 9
Hi,
I have spent a look at 3DGS and I must say, it is the best RAD-tool to create games!

But when I spent a look at current game engines, they look better! I am missing some features of 3DGS, so here are some questions:

- how can I use shaders (can I)
- how can I use bumpmapping (can I)
- can 3DGS-engine be compared with Unreal Engine?

Thanks!

Re: Some questions/Generell 3dgs [Re: phix1] #210071
06/07/08 17:24
06/07/08 17:24
Joined: Sep 2003
Posts: 938
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 938
Short answer: Yes, Yes, and No.

Bumpmapping shaders are in the code folder.

Re: Some questions/Generell 3dgs [Re: Spirit] #210073
06/07/08 18:02
06/07/08 18:02
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
can $899 be compared to million dolars?


3333333333
Re: Some questions/Generell 3dgs [Re: Quad] #210082
06/07/08 19:39
06/07/08 19:39
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
Serious User
DJBMASTER  Offline
Serious User

Joined: Nov 2007
Posts: 1,143
United Kingdom
What features do you think are missing from 3DGS?


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