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PathFinding #210673
06/12/08 08:25
06/12/08 08:25
Joined: Jun 2005
Posts: 87
France
MadJack Offline OP
Junior Member
MadJack  Offline OP
Junior Member

Joined: Jun 2005
Posts: 87
France
I would like to rewrite my A5 PathFinder.DLL using the default Paths Objects, the aim is to get at least 2 more functions :

For a given path :
  • shortest way from node A to node B
  • lowest cost way (by node skill "n") from node A to node B

But I have seen this in the Forecast page :

Quote:
Advanced AI (HI) - intelligent tracking and pathfinding

Does it mean I just have to wait ?


Commercial A7.25b
RUGod
Re: PathFinding [Re: MadJack] #210676
06/12/08 09:00
06/12/08 09:00
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
If it's only a pathfinding script, you don't need to wait - there are many on AU and there is also one in the "Goodies" archive.

Re: PathFinding [Re: jcl] #210704
06/12/08 12:06
06/12/08 12:06
Joined: Jun 2005
Posts: 87
France
MadJack Offline OP
Junior Member
MadJack  Offline OP
Junior Member

Joined: Jun 2005
Posts: 87
France
Quote:
If it's only a pathfinding script,


Certainly not ! There are a lot of solutions here...
Anyway, now, I am sure that I can develop the version 2.0 of my PathFinder.dll

There is really interesting way to use the paths created and edited in WED

Hope I'll be able to show a demo soon...


Commercial A7.25b
RUGod
Re: PathFinding [Re: MadJack] #210754
06/12/08 17:30
06/12/08 17:30
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
hmm, sounds interesting. Using normal paths for pathfinding, good idea?


3333333333
Re: PathFinding [Re: Quad] #210826
06/13/08 08:21
06/13/08 08:21
Joined: Jun 2005
Posts: 87
France
MadJack Offline OP
Junior Member
MadJack  Offline OP
Junior Member

Joined: Jun 2005
Posts: 87
France
Yes, I think so, in some cases it is the best solution. In my project it is the case.
In my pathfinder DLL, developed in 2002, I had to use entities for nodes, and some skills for edges,that was heavy editing... I remember that I asked to Conitec in this forum to add some features to the path objects and their nodes. It was A5.
I have just noticed that it is done in A7 !!!!
Now, we can edit a full Dijkstra graph very easily, we can even edit these pathes while running. Nice.
So what do we need more ? only a few functions, the most important is "shortest way beetween 2 nodes"
This is what I will begin to develop this week end (I still have my sources from 2002)


Commercial A7.25b
RUGod
Re: PathFinding [Re: MadJack] #211936
06/19/08 08:07
06/19/08 08:07
Joined: Jun 2005
Posts: 87
France
MadJack Offline OP
Junior Member
MadJack  Offline OP
Junior Member

Joined: Jun 2005
Posts: 87
France
I finally decided to use Lite-C and to put it in the Lite-C contribution.


Commercial A7.25b
RUGod

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