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CSG Subtract and texture lock. #210803
06/13/08 00:21
06/13/08 00:21
Joined: Oct 2003
Posts: 130
Wollongong Australia
J
Jethro Offline OP
Member
Jethro  Offline OP
Member
J

Joined: Oct 2003
Posts: 130
Wollongong Australia
1. Get a cube Apply a texture to it.
2. Lock the texture on the whole cube and rotate the cube in several planes.
3. Now get a second cube and use it to csg subtract from the original cube.
4. you should get a corrupt texture on one or more faces of the original cube.

It doesn't seem to matter if you leave texture lock on or off on the original cube, during the subtract.

We've also had WED do the GXL module crash after this procedure, this doesn't always happen though.

Jethro.

Re: CSG Subtract and texture lock. [Re: Jethro] #210830
06/13/08 08:40
06/13/08 08:40
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Yes. I don't know the CSG subtract code, but I am pretty sure that CSG subtract can't work on locked textures. They reason is that CSG subtract splits a block, and would need to know the texture coordinates on the split parts.

I'll ask if this can be implemented, but for the time being I'll mention this in the manual.


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