I don't know what the heck is the problem with MED since I upgraded to A7, I am finding it almost IMPOSSIBLE to model in MED now.
I try to build faces on a model, I click on the vertex to start the triangle and the vertex selected is not the one that I clicked on, it stats at the wrong vertex almost every time. I have to click several inches away from the vertex I want and hope that it starts at the one that I want. It just took me ten minutes to make a single face. Why did I spend money on this again?
Yea lol it is a problem that is very hard to describe. The problem is this: you build faces by clicking the vertices in the face build mode, my problem is that, when I click a vertex to start building the face, the face starts at another vertice nowhere near the one that I clicked on.
Simple geometry such as the space mines that you saw in the projects post, I make in MED. I model in 3ds max.I don't animate with MED Joozey. It's not a directx problem, I actually solved the problem, it relates to scale.