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Re: Can GameStudio import Gmax Files?
[Re: DJBMASTER]
#211553
06/17/08 08:33
06/17/08 08:33
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Joined: Jun 2008
Posts: 37 Ohio
Kravenwolf
OP
Newbie
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OP
Newbie
Joined: Jun 2008
Posts: 37
Ohio
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Heh, thanks for the link DJBMASTER, but I came from Turbosquid originally because they told me to ask the question here, heh. I knew that it could be imported into 3ds max, but wouldn't I have to have max in order to import it into that file?
I was wondering if I could import it without having to buy a different software to import into first, and then put it into gamestudio. I can't afford to spend $2.000 on 3D studio max...If I could import it into a free software program first, and then into gamestudio that would be great, and was really what I was asking in the first place. But, I don't know if there is anyway to do that?
-Kravenwolf
Last edited by Kravenwolf; 06/17/08 08:35.
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Re: Can GameStudio import Gmax Files?
[Re: coma_dose]
#211633
06/17/08 15:47
06/17/08 15:47
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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As of October 6, 2005, Autodesk will no longer offer Gmax® software as a stand-alone product. If you are interested in other 3D animation, modeling, and rendering applications from Autodesk please check out Autodesk® 3ds Max® software. You can download a free 30-day trial, view product demonstrations, read customer success stories, and get more information about this powerful, versatile product. don't waste too much time to find a "hidden way" to get gmax files into 3dgs - there must be a reason why this is not described in the wiki, in the manual, in the forum or anywhere else. because there is none that would justify the effort. the only "possible" way is through the tempest game pack, to my knowledge. if you have max to open gmax files, fine, why not use max from the very beginning?
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Re: Can GameStudio import Gmax Files?
[Re: Kravenwolf]
#211723
06/17/08 23:17
06/17/08 23:17
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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yes for med, no for wed.(confirmation)
you can suggest adding this feature in the future section of the forum.
I am using milkshape for modelling/animating/texturing. It is cheap and yet powerfull, supports lots of formats.(im using fbx export/import and it works like a charm.)
I use med for fixing/importing and animating sometimes. And i find it is easier to do it with med when you are modelling less-complicated models.
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