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Multiplayer: Pro Edition Server Capacity and Game Setup
#212081
06/20/08 09:04
06/20/08 09:04
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Joined: Jun 2008
Posts: 37 Ohio
Kravenwolf
OP
Newbie
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OP
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Joined: Jun 2008
Posts: 37
Ohio
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Multiplayer: Pro Edition Server Capacity and Game Setup
I'll apologize in advance for the numerous questions that I'll be asking about Gamestudio (I promise to use the search feature before I post); but I am very eager to start learning more about the program.
I'm going to order the commercial edition today, and I was interested in creating a quick multiplayer game to familiarize myself with the software. Keeping in mind that I have absolutely NO experience in game programming or commands; I was wondering exactly how hard it would be to create a multiplayer game (one team against another) in GameStudio. I was planning on creating the level [scenery] first, and then the characters and sprites; and then work on adding the multiplayer feature.
Also, I wanted to know, when upgrading to the pro edition, the difficulty, if possible, of making the game capable of accepting up to 2,000 or so players online. Not all in the same room, but multiple rooms to join; each room would accept say, 16 players. I also wanted to know the steps; i.e. if this required thousands of lines of scripting to make it possible; and exactly how much money it would cost to run a server with 2,000 people; if it costs money to keep it running. Many thanks for helping out with my previous questions...I'd greatly appreciate some information on this matter.
-Kravenwolf
Last edited by Kravenwolf; 06/20/08 09:06.
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Re: Multiplayer: Pro Edition Server Capacity and Game Setup
[Re: fastlane69]
#212209
06/20/08 21:04
06/20/08 21:04
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Joined: Jun 2008
Posts: 37 Ohio
Kravenwolf
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Keeping in mind that I have absolutely NO experience in game programming or commands; I was wondering exactly how hard it would be to create a multiplayer game (one team against another) in GameStudio.
i=0;
while(i!=100)
{
diag("very, ");
i+=1;
}
diag("/n");
diag("hard.); ahahahah! Hand of Law, many thanks. I talked to a guy at gamestudio for about an hour today on the subject...and he said the best thing to do would be to focus on making the level first...then the characters, etc. And cross the multiplayer bridge when I get to it >.<
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Re: Multiplayer: Pro Edition Server Capacity and Game Setup
[Re: Kravenwolf]
#218192
07/27/08 02:20
07/27/08 02:20
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Joined: Aug 2005
Posts: 186 Beneath the Surface
alpha12
Member
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Member
Joined: Aug 2005
Posts: 186
Beneath the Surface
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I'll definately hold you up on that offer, and thanks to everyone here for being so helpful!
-Kravenwolf to be honest these kind of question already asked zillion of times,are you coming from realmcrafter community? like others said dream big start small,3d gamestudio is really different from realmcrafter,and any REAL game-dev can say,by your experience and such,it's like you are thinking to build a ferrari car while you only had experienced building paper car,i know it sound to be rude but just wanna tell you the truth,just start small,learn and learn, improve, good luck 
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