a closed mesh is one where all the polygons form a boundary and you cannot see inside the mesh anywhere.
There is no standard way to close a mesh but make sure you have no gaps in the model. If you do, then there is probably some way to fuse/weld vertices in MED, there is in 3ds max.
Re: player dosent cast a shadow
[Re: DJBMASTER]
#214512 07/05/0800:2107/05/0800:21