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WED and texture lock. #212532
06/22/08 20:09
06/22/08 20:09
Joined: May 2008
Posts: 73
Richmond, VA (USA)
coma_dose Offline OP
Junior Member
coma_dose  Offline OP
Junior Member

Joined: May 2008
Posts: 73
Richmond, VA (USA)
I am using WED to make a lot of misc. crazy stuff to put in the background of my game. When I make a feature that I want to duplicate in another map entity, I use texture lock. When I copy the feature over the texture lock works fine, shows up fine. If I save and reload the map entity the texture locked feature is messed up and the lights that are IN the map entity do not effect it properly. Are there any bugs that anyone knows about WED and crazy texture antics?

Re: WED and texture lock. [Re: coma_dose] #212668
06/23/08 17:19
06/23/08 17:19
Joined: May 2008
Posts: 42
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Yarwin Offline
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Yarwin  Offline
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Posts: 42
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Try to put the light a bit lower. Maybe that`s the prob.


Team with Phix1
www.LegendWorlds.com, coming game...
Re: WED and texture lock. [Re: Yarwin] #212699
06/23/08 19:22
06/23/08 19:22
Joined: May 2008
Posts: 73
Richmond, VA (USA)
coma_dose Offline OP
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coma_dose  Offline OP
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Joined: May 2008
Posts: 73
Richmond, VA (USA)
That's the thing, the map entity in question had a 4-sided pyramid, the first pyramid I placed with the light worked correctly. I copied and pasted the group (pyramid and light) and the light was only affecting 3 of the 4 sides on the copied pyramid. Also the texture-locked texture appeared fine in WED, but when I loaded it as a map entity it was messed up only on the copied pyramid.

Re: WED and texture lock. [Re: coma_dose] #213714
06/30/08 09:51
06/30/08 09:51
Joined: May 2008
Posts: 42
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Yarwin Offline
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Yarwin  Offline
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That's because the light falls on 1 side of the pyramid. Try to put the light a bit lower, or just place lights, and remove the sunlight and shadows at map properties.


Team with Phix1
www.LegendWorlds.com, coming game...

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