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Unpassable areas on level #212864
06/24/08 18:25
06/24/08 18:25
Joined: Sep 2007
Posts: 52
Tver,Russia
D
dtntr Offline OP
Junior Member
dtntr  Offline OP
Junior Member
D

Joined: Sep 2007
Posts: 52
Tver,Russia
My level contain mdl models and hmp terrain. All work fine. When i create simple box with invisible flag(for creating unpassble areas). I see error Message CRITICAL ERROR E003 - no
visible blocks in map. I create another simple box without any flags. I don`t see error message, but my first block is invisible, and passble. How create unpassable areas on level? If i use invisible mdl models is this slower then use simple blocks?





Re: Unpassable areas on level [Re: dtntr] #212869
06/24/08 19:07
06/24/08 19:07
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
Senior Member
xbox  Offline
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Joined: Nov 2006
Posts: 497
Ohio
"My level contain mdl s and hmp terrain. All work fine. When i create simple box with invisible flag(for creating unpassble areas). I see error Message CRITICAL ERROR E003 - no
visible blocks in map."

This means there is no level geometery visible. In order to do what i think you want to do, you can simply make a small cube with no flags set, (default visible) and hide it way under the level and terrain so you cant see it anyways.

Re: Unpassable areas on level [Re: dtntr] #217798
07/24/08 21:26
07/24/08 21:26
Joined: May 2008
Posts: 123
B
BES Offline
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BES  Offline
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Joined: May 2008
Posts: 123
Did you ever figure this out? I'm getting the same error...

Sorry to trouble you. Thanks for your time!

Re: Unpassable areas on level [Re: BES] #218473
07/28/08 20:46
07/28/08 20:46
Joined: Sep 2007
Posts: 52
Tver,Russia
D
dtntr Offline OP
Junior Member
dtntr  Offline OP
Junior Member
D

Joined: Sep 2007
Posts: 52
Tver,Russia
I use templates. I think right way is see flags in c_move function.


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