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Cube textured #212991
06/25/08 09:46
06/25/08 09:46
Joined: Jun 2008
Posts: 22
Lima, Peru
T
terraqueo Offline OP
Newbie
terraqueo  Offline OP
Newbie
T

Joined: Jun 2008
Posts: 22
Lima, Peru


Hi all!

If you need help on texture a simple 3D model I can help you.

Does someone know how to x scale and y scale a texture on an
Object that has a lot of surfaces?

The object is a meshed Wall with has lot of surfaces.

Re: Cube textured [Re: terraqueo] #212994
06/25/08 10:29
06/25/08 10:29
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
you can set texture flags in order to 'mark' a texture - for example if you want to make a lava pit in your level, you create a block with lava texture applied, and set it's Flag1 for example. Then in the player's movement code after the trace with 'scan_texture' flag you check if the ground texture has Flag1 checked, if so - subtract players health, or do something similar.
You can change x\y scale of texture in the surface tab(individually per surface), or if you want to do this to an object with lots of surfaces, change x\y scale of texture before applying it to object.

Re: Cube textured [Re: Shadow969] #213048
06/25/08 15:33
06/25/08 15:33
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,440
Red Dwarf
Left
Right

Top
Bottom

Center
Fill


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Cube textured [Re: terraqueo] #213141
06/26/08 00:40
06/26/08 00:40
Joined: Jun 2008
Posts: 22
Lima, Peru
T
terraqueo Offline OP
Newbie
terraqueo  Offline OP
Newbie
T

Joined: Jun 2008
Posts: 22
Lima, Peru
Thank you, I had changed x and y scale texture of a multisurface and understand what flags and letters are for.

but here there is another point:



Re: Cube textured [Re: terraqueo] #213227
06/26/08 14:00
06/26/08 14:00
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,440
Red Dwarf
well... you can't


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Cube textured [Re: Michael_Schwarz] #213296
06/26/08 20:49
06/26/08 20:49
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
BTW...

Left
Right

Top
Bottom

Center
Fill <--- must be "Fit"


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Cube textured [Re: terraqueo] #213297
06/26/08 20:55
06/26/08 20:55
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
omg. Looks like CSG subtract.
One hint: try to build those things with single blocks, CSG subtract will leave you with ugly cuts in your geometry and "realtime-flickering"

Sorry for off-topic

Re: Cube textured [Re: Xarthor] #213318
06/27/08 00:41
06/27/08 00:41
Joined: Jun 2008
Posts: 22
Lima, Peru
T
terraqueo Offline OP
Newbie
terraqueo  Offline OP
Newbie
T

Joined: Jun 2008
Posts: 22
Lima, Peru
I found a plugin for 3DsMax wich lets you export the 3dmodel and textures
to a .mld Game studio file! it is free and works well!

MdlExport.dle


Then, all is now simple with the textures!

Re: Cube textured [Re: terraqueo] #213425
06/27/08 19:41
06/27/08 19:41
Joined: Feb 2007
Posts: 53
N
n00bie Offline
Junior Member
n00bie  Offline
Junior Member
N

Joined: Feb 2007
Posts: 53
Originally Posted By: terraqueo
I found a plugin for 3DsMax wich lets you export the 3dmodel and textures
to a .mld Game studio file! it is free and works well!

MdlExport.dle


Then, all is now simple with the textures!



Can you get the file on rapidshare? I can't found it...

Re: Cube textured [Re: n00bie] #213754
06/30/08 15:41
06/30/08 15:41
Joined: Jun 2008
Posts: 22
Lima, Peru
T
terraqueo Offline OP
Newbie
terraqueo  Offline OP
Newbie
T

Joined: Jun 2008
Posts: 22
Lima, Peru
you can find the plugin here depending of wich version you are using:

http://www.maxplugins.de/


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