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Problems with some Lite-C workshops #213426
06/27/08 19:57
06/27/08 19:57
Joined: Jun 2008
Posts: 11
D
DryWater Offline OP
Newbie
DryWater  Offline OP
Newbie
D

Joined: Jun 2008
Posts: 11
Hi,

sorry if this has been asked already. I am currently digging through the Lite-C workshops and it goes really well except for some specific workshops that do not run:
Trying to run script20.c from workshop 20 just opens a black window for a short moment and then disappears.
Running script14_2.c throws a "E1198 bad file format in work14_2.wmb" (though script14.c works properly)
My graphics chip is a GeForce7600, so I guess (hope) that it is sufficient for the tutorials.
Any help is highly appreciated.
Thanks!
Stefan

Re: Problems with some Lite-C workshops [Re: DryWater] #213463
06/28/08 07:46
06/28/08 07:46
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
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flits  Offline
User
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Joined: Jul 2007
Posts: 959
nl
just upgrade ore add change this

level_load(""); // load empty level
wait(2);


"empty"
Re: Problems with some Lite-C workshops [Re: flits] #213481
06/28/08 09:54
06/28/08 09:54
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
I remember that had the same problem with work14_2, the file "work14_2.wmb" was damaged for some reason. Maybe you should notify Conitec that they upload a fixed version.

Script 20 works with my version but Flits is right, you need a wait(2) in old versions. Only with the newer 7.07 you can immediately create entities without wait after level loading.

Re: Problems with some Lite-C workshops [Re: Tobias] #213516
06/28/08 14:23
06/28/08 14:23
Joined: Jun 2008
Posts: 11
D
DryWater Offline OP
Newbie
DryWater  Offline OP
Newbie
D

Joined: Jun 2008
Posts: 11
@flits: Many thanks, that fixed it!
@Tobias: I will ask Conitec whether they have a fixed version of the file. Thanks for confirming that the file is indeed damaged


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