Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (TipmyPip, 1 invisible), 18,699 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Shader compatitibility #213496
06/28/08 11:48
06/28/08 11:48
Joined: Jan 2002
Posts: 692
berlin
MB Offline OP
User
MB  Offline OP
User

Joined: Jan 2002
Posts: 692
berlin
It is quite easy to assign a MATERIAL effect via C++

MATERIAL* cm = mtl_create();
effect_load(cm, "Specular.fx");

My question is: Does Gamestudio support all the *.fx files one can create with specific shader tools like NVIDIAs FX Composer?

Last edited by MB; 06/28/08 11:49.
Re: Shader compatitibility [Re: MB] #213497
06/28/08 11:53
06/28/08 11:53
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Basicly yes, but only after changing some variable names.

Edit: I have just sent you an eMail.

Last edited by Slin; 06/28/08 11:59.

Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1