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Corrupted file in Lite-C workshop 14 #213518
06/28/08 14:40
06/28/08 14:40
Joined: Jun 2008
Posts: 11
D
DryWater Offline OP
Newbie
DryWater  Offline OP
Newbie
D

Joined: Jun 2008
Posts: 11
Hi,

it seems that the file work14_2.wmb in the Lite-C workshop is corrupted. Trying to run the work14_2.c script throws an "E1198: bad file format" error. This happens with both the Lite-C free edition and the Gamestudio/A7 trial version.

Is there a fixed work14_2.wmb available?

Many thanks for your help!

Re: Corrupted file in Lite-C workshop 14 [Re: DryWater] #213523
06/28/08 15:46
06/28/08 15:46
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
try compiling provided wmp file with trial version


3333333333
Re: Corrupted file in Lite-C workshop 14 [Re: Quad] #213583
06/29/08 08:26
06/29/08 08:26
Joined: Jun 2008
Posts: 11
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DryWater Offline OP
Newbie
DryWater  Offline OP
Newbie
D

Joined: Jun 2008
Posts: 11
You were right. Recompiling fixed the problem.

Many, many thanks for your help!

Re: Corrupted file in Lite-C workshop 14 [Re: DryWater] #213725
06/30/08 11:34
06/30/08 11:34
Joined: Jul 2000
Posts: 28,028
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,028
Frankfurt
Thanks for the feedback - that file indeed was damaged and apparently no one noticed this until now. I've uploaded a fixed version.

Re: Corrupted file in Lite-C workshop 14 [Re: jcl] #213833
07/01/08 06:29
07/01/08 06:29
Joined: Jun 2008
Posts: 11
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DryWater Offline OP
Newbie
DryWater  Offline OP
Newbie
D

Joined: Jun 2008
Posts: 11
Many thanks for the fix!
Another small flaw I noticed when digging through the tutorials that you perhaps want to fix at any time:
The script20.c from workshop 20 does not run with the free Lite-C version (but runs perfectly with the trial of Gamestudio).

With the help of other forum members I could fix this by adding a "wait(2);" after the level loading in the main function. From what I was told by the forum members I understood that this happens because Lite-C has a somewhat older version of the engine.

Many thanks again for the fixed file!


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