vec_set(temp,my.x);
if(vec_dist(me.x, player.x)<1000 && vec_to_screen(temp,camera)!=NULL){
draw_text("Here I am!", temp.x, temp.y-20, vector(200,200,200));
}
where...
me = the entity
player = the player (you)
this gives multiply errors
First that temp isn't declared but i know how to fix that and after that temp.x is not a member of a function >.<
And every model in the game has its own name (+ sub name like merchant etc. etc.)
But is that enought with this ? i think it needs a scan aswell ?
Also i want to try multiplayer with it so you can see other there names that are set with -name