Thanks a lot for your answers,
I still have some questions, I hope its ok to ask em here. If not please move this thread to another topic.
The target z buffer must have the same or bigger size as the render target buffer.
Does that mean that the bmap_zbuffer paramters must have the size of the actual screen resolution?
So the statement “bmap_zbuffer(bmap_createblack(1024,768,32));” would be ok when I use “video_mode = 8;” and “video_depth = 32;” ?
Is there a need to use a pre-defined bmap pointer?
like "BMAP* pp_blender = "test.tga";" and "bmap_zbuffer(pp_blender);"
When yes, does it matter what file format Im using? Is there a need of an alpha channel?
Im also not sure about the new CHILD flag for views, do I need it for pp effects and aa?
It would be so awesome when I could see an example code on how to implement “d3d_antialias” beside a pp-effect by using “bmap_zbuffer”.
Anyway, Ill go now and try harder to get it to work
Cheers
Zwecklos