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Make Character face direction that the camera is facing? (3GS 6) #214907
07/08/08 06:32
07/08/08 06:32
Joined: Jul 2008
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Coburn_64 Offline OP
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Coburn_64  Offline OP
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Hi all.

I'm making a Super Mario 64 remake in 3D Game Studio (no, I'm not going to sell it). I'm wondering how I can make the character always face the camera. The remake features a female character and she is currently facing to the right regardless of the camera. This may help clarify things:



It's kinda annoying me for some time. I'm using 3D Game Studio 6, so please don't tell me to upgrade - I have a demo of 3DGS 7 and it's more confusing than the 6.x Version.

Thank you!

Re: Make Character face direction that the camera is facing? (3GS 6) [Re: Coburn_64] #214986
07/08/08 15:52
07/08/08 15:52
Joined: Sep 2005
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not_me Offline
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not_me  Offline
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if your using the a6 templates then this should be preset. perhaps a snippet of the script you are using would be of use.


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Re: Make Character face direction that the camera is facing? (3GS 6) [Re: not_me] #215059
07/09/08 01:07
07/09/08 01:07
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Coburn_64 Offline OP
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I'm using the A5 Templates.

EDIT: I tried the A6 Template, but I tried including all the files I needed for player movement (Biped), but it said that compile failed (and loads of errors). If someone has a snippet of the code to have A6 movement and camera, please share it.

Last edited by Coburn_64; 07/09/08 02:07.
Re: Make Character face direction that the camera is facing? (3GS 6) [Re: Coburn_64] #215579
07/12/08 07:30
07/12/08 07:30
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tD_Datura_v Offline
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Acknex history: Records suggest there might have been some sort of moronic view (in MED?) mix up which persisted for quite some time. Possibly, a routine of rotating models ~90 degrees was necessary for a good many users.




Re: Make Character face direction that the camera is facing? (3GS 6) [Re: tD_Datura_v] #215580
07/12/08 07:34
07/12/08 07:34
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Shadow969 Offline
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just rotate your model in MED

Re: Make Character face direction that the camera is facing? (3GS 6) [Re: Shadow969] #217635
07/24/08 07:37
07/24/08 07:37
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Coburn_64 Offline OP
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I sorted it out. My model was sinking into the floor some reason. I fixed it however.


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