PANEL *abc = { bmap = "thatbigimage.tga"; }
bmap_height (bmap);
bmap_width (bmap);
Sorry, I don't understand what you are trying to say. What I need to know is the panel size on machine that doesn't support big texture (1024). Incase the result may be vary among different version of Lite-C, I'm using A7 and the panel size will be resized according to bmap size. So the question is, will the panel size remain the same after the "Auto" resizing?
window mode has nothing to do with the 3d card, the engine just renders to a window's device context instead of the whole screen.
So this means, any graphic features (bump, shader 3.0, big texture) can be
rendered perfectly in window mode? But at the cost of slower FPS and windowed right?
So do you know the answers for the rest of my question? I got 3 main question:
1. Will the gamae crash
2. The current panel size
3. Window mode can render all graphic effects/features