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Re: What is the ideal model, level and texture scale ?
[Re: Ankit]
#215343
07/10/08 15:51
07/10/08 15:51
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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 it doesnt make a difference if some are smaller and some bigger. you can scale them up/down at any time. you can do that in med or wed. and a...dont start right away on shooter project if you're a newbie. start small, very small, read lite-c workshops, create a pong, or very simple 3d game on your own, completely on your own, then start slowly creating shooter....
Ubi bene, ibi Patria.
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Re: What is the ideal model, level and texture scale ?
[Re: Ankit]
#215557
07/12/08 01:01
07/12/08 01:01
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Joined: Nov 2005
Posts: 103
christian
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Member
Joined: Nov 2005
Posts: 103
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The scale of your model is determined by the size of the doorways it must get through and the stairs it must climb. Scale of your model has little affect on speed. Scaling does not affect face count and face count is what is important. Block textures should be as small as possible until it affects the quality of the image. Level scale is determined by the level design. To small and the the engine can't handle the angles. To large and you exceed the quant limit. So if your level consists of one three bedroom house, scale can be whatever you want. If you want 500 3 bedroom houses the scale will be very small. So.. level design determines level scale--level scale determines doorway scale--doorway scale determines model scale. *** use to be that the proper level scale for a shooter was 1 quant = 1 inch*** And of course if you build your entire level out of models that changes everything.
A7 com
core 2, 2gb ram, geforce 7600
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Re: What is the ideal model, level and texture scale ?
[Re: christian]
#215644
07/12/08 15:39
07/12/08 15:39
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Joined: Nov 2005
Posts: 1,007
jigalypuff
Serious User
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Serious User
Joined: Nov 2005
Posts: 1,007
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do it this way, when you import character a model into med set it`s scale to 1.0, then look at it in wed and see how it is scaled in comparison to your buildings, if to big reimport as 0.8 and work down (or up) till you get the scale right. How i do it is like this, i import all my models into ultimate unwrap 3d. i scale to 20000 in there (it`s like uu set scale) then when i import into med i set scale on all models to 1.0 works perfectly 
Why does everyone like dolphins?
Never trust a species which smiles all the time!
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